Role-play

Pretend you are the buyer

Pretend you are the buyer so trust breaks and switching friction show up before the pitch.

Internal packs talk about value. Buyers talk about risk, time, and what fails after the contract. A buyer seat forces the review to answer what would make them try, what would make them stall, and what would make them leave after thirty days.

In a war-game style review, the buyer seat sits beside the competitor and the skeptic. You are not brainstorming features. You are casting the person who can say no with money, and asking what would make that no inevitable.

Cast a specific buyer

Pick the segment you claim to win: enterprise economic buyer, mid-market champion, consumer, or procurement. State what they optimize for, what they have rejected before, and the proof they trust. Generic customer language produces generic objections. Specific seats produce usable ones.

Include switching cost and political cost inside their company. Many deals die because the buyer believes you, then cannot sell you internally. Make the seat say what memo they would need to forward upward.

Questions the seat must answer

  • What promise in the pack feels unearned?
  • What switching cost is understated?
  • What would break trust in delivery?
  • What competitor story is more believable right now?
  • What evidence would change their mind this week?
  • What sentence in the pitch would they quote as a reason to wait?

If you sell through a champion, cast both the champion and the economic buyer. Champions overstate enthusiasm. Economic buyers overstate risk. Hearing only one of those seats is how teams ship a pitch that wins the demo and loses the signature. Put both into the sequential review and keep the conflicts that remain.

Put the seat brief and the package into Pingpong. Ask for objections ranked by how often they kill deals, then for the smallest copy or product change that would answer each material one. Continue with pretend you are the competitor, war-game a product launch, war-game a pricing change, role-play strategy review, and war-game your message to the platform. Product shape: how it works.